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Low-Poly "Self Portrait"

Yep. It's me. IRL me, not the robot who's sometimes me and sometimes his own thing.

Don't really have a lot as far as commentary on this one. First time actually rigging a low-poly model. (Like actual deform rigging, and not just parenting parts to bones.) I'm pretty happy with how well it worked. I still haaaaaaaate UV mapping, and I can confidently assume I will hate it forever no matter how much better I get at doing it.

And yes, that is precisely what I was wearing when I was working on this.

Blender, Aseprite (2023)

Blender, Aseprite (2023)